Simulation & Gaming
Vol.10, No2
December, 2000
Publication of
JASAG
【Special Edition】
The Educational Effectiveness of “Raf Rafa” :
An intensive Investigation on A Case of A Primary School Class room ---------------------------------------------------------- Msami Ido 3
The Effects of “The Game of Joint-Stock Companies” on Civics at Junior High School
--------------------------------------------------------------------------------------------------------- Masahiro Nakadai 17
The Practical Use of “Business Simulation” at High School in View of Business Education
------------------------------------------------------------------------------------------------------------ Koichi Nomura 27
The Effectiveness of Role-Playing Simulation Material in Teaching History ---------------------------------------------- Masato Nakagiri 41
A Discussion of the Structure and Assessment of Simulation Games: Focusing on Video Games.
-------------------------------------------------------------------------------------------------------- Tsuneo Yamashita 54
Effectiveness and Practical Issues of “POMP AND CIRCUMSTANCE”:
Interviews of Teachers in a High School ---------------------------------------------------- Megumi Kashibuchi and Akira Sakamoto 65
【Invited Paper】
Games Can Be Organized as Theme Park Where People Play to Learn:
Theme Park for Mental Maturity ------------------------------------------------------------------------ Yoshinobu Kumata 79
Norms of the Game: Playing Table-Talk Role-Playing Games -------------------------------------------------------------------- Kaoru Endo 87
【Refereed Paper】
A Practical Study on Citizen Involvement Workshop by Using Design Game in Inner-City Area
−A Case Study of Hanaguruma District in Nagoya− ----------------------------------------------------------------- Masaya Arakawa 103